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Monday, January 30, 2012

Diamond Multimedia BVU195 HD USB Graphics Display Adapter

DDD_BVU195

External USB display adapter / Support DVI or VGA / Up to 2048 x 1152 resolution / DVI low power 1080p video solution
The Diamond BVU195 USB display Adapter provides easy plug and play additional displays to your laptop or Desktop Computers with 1080p Resolutioncapabilities. Supports DVI or VGA interfaces, providing high quality Digital imaging up to 2048 x 1152 32 BitTrue Color resolutions. With the BVU195 you can mirror or extend any display in any direction. This USB powered display device is fully Integrated into theWindows Operating system and is fully managed by the Windows Control Panel interface. The BVU195 allows easy plug and play installation and can determine the type, resolutions and key features of your display, ensuring a fast, easy, and error free setup.

  • Enhance your PC or Mac desktops Video display capabilities in minutes without the complicated process of installing an internal graphics card. You can add up to 6 BVUs per system.
  • Add 1080p Output picture resolution.
  • Play videos, DVDs and more on an additional LCD or Big Screen TV
  • Supports DVI or VGA interfaces providing high quality digital imaging up to 2048x1152 or 1900x1200 32 bit True Color resolution.
  • If your big screen TV or wide screen LCD does not support DVI inputs you can use an Optional DVI to HDMIcable or adapter (not included)
  • Until the release of BVU technology it was virtually impossible to add 3 or more displays to your Notebook, MacBook or Netbook. Now with the BVU195 HD Display adapter you can Upgrade or enhance your existing video display capabilities for your Notebook, MacBook or Netbook by connecting to your big screen TV with 1080p output picture resolution.
  • A USB graphics solution such as the BVU195 HD Display Adapter uses 80% less power than a Discretesolution
  • Employees using multiple displays more than 50% more productive than those using a single display
  • Now, with USB graphics technology, notebooks are just as effective and easy to use with multiple displays asDedicated PCs.
  • BUS: USB 2.0
  • Ports: DVI,VGA
  • Open GL: OpenGL 2.0
  • Max Resolution Analog: UXGA (Ultra Extended Display Graphics Array) 1600 x
  • Max Resolution Digital: WSXGA+ (Wide Super Extended Graphics Array 1680 x
  • Operating System: WINVISTA32, WINVISTA64, WINXP, WIN2000, MCE, MAC OS X

  • what is graphics adapter in computer


    graphics adapter
    graphics adapter
    graphics adapter is a video card that fits into the video slot or interface on a computer motherboard. Video interfaces have evolved over the years, most recently from AdvancedGraphics Port (AGP) and all its flavors, to Peripheral Component Interconnect Express, or PCI Express (PCIe). The newer interface allows for faster rendering of images to meet standards that are becoming increasingly demanding.
    Displaying graphics is a data-intensive process, as graphic images contain huge numbers of bits. The higher the resolution, the more bits and the greater the load on the graphics adapter.Graphics cards are rated by the highest resolution the card is capable of displaying, and as such should be matched to a display or monitor ensuring the ability of the card meets or exceeds the requirements of the display.
    Many technological standards are implemented in modern gaming to render three-dimensional images through complex shading techniques. A graphics adapter that does not support these various standards will not be able to render the game as intended by the designer. If a video card doesn’t meet the minimum required standards for the game, rendering will be slow and might include artifacts, assuming the game will run at all. Therefore, it’s not just resolution that’s important when buying a new graphics adapter, but if you’re a gamer, support for current gaming and virtual reality standards is also recommended.
    Ironically, it has been the steady progression of realistic video standards that have pushed gamers away from the PC and towards gaming counsels. To a dedicated gamer, constantly improving standards means replacing expensive graphics cards on a regular basis. A top-of-the-line video gaming card can be several hundred dollars. Gamers have found it’s less expensive over the long run to use a gaming counsel and television, while games for the PC have decreased in recent years, giving way to this trend.
    Luckily, the average person does not require a graphics adapter that costs several hundred dollars, though it’s not advisable to go too far in the opposite direction and penny-pinch. The Web is rife with multimedia, movies and content that will display smoother, cleaner and faster with a decent graphics adapter.
    Graphics adapters are priced according to many factors. Cards feature various types and amounts of dedicated on-board memory, from a paltry 256 Megabytes to one or more Gigabytes. If the video card has an on-board graphics processing unit (GPU), that’s a plus. The GPU handles data processing for the card, rather than having to use the computer processing unit (CPU), which not only saves system resources, but makes the card faster.
    Other factors that affect price include the memory interface, which might be 64-bit, 128-bit or 448-bit, for example, with higher bits being faster and therefore more expensive, all else being equal. The core clock and memory clock of a graphics adapter are both measured in megahertz, also specifications to watch for when comparing similarly priced models. As mentioned earlier, another consideration is looking at which video standards the card supports.
    Video cards require cooling and less expensive cards might have noisier fans, so check customer reviews if you'll be shopping for a deal on a low-end card. To eliminate any noise, some graphics cards are fanless, featuring a large cooling system of aluminum or other alloys instead.
    Rear ports accommodate cabling to the main computer display and a secondary monitor, so be sure the card you choose not only fits your motherboard interface standard, but that it has the right type of port for your display. If you would like to stream games or movies out from the computer to HDTV, look for an HDTV-out port.

    Sunday, January 1, 2012

    WHAT IS OPENGL,OPENGL ON PC,OPENGL ON LAPTOP,OPENGL ON GRAPHICS

    OpenGL is a low-level graphics library specification. It makes available to the programmer a small set of geomteric primitives - points, lines, polygons, images, and bitmaps. OpenGL provides a set of commands that allow the specification of geometric objects in two or three dimensions, using the provided primatives, together with commands that control how these objects are rendered (drawn).
    Since OpenGL drawing commands are limited to those that generate simple geometric primitives (points, lines, and polygons), the OpenGL Utility Toolkit (GLUT) has been created to aid in the development of more complicated three-dimensional objects such as a sphere, a torus, and even a teapot. GLUT may not be satisfactory for full-featured OpenGL applications, but it is a useful starting point for learning OpenGL.
    GLUT is designed to fill the need for a window system independent programming interface for OpenGL programs. The interface is designed to be simple yet still meet the needs of useful OpenGL programs. Removing window system operations from OpenGL is a sound decision because it allows the OpenGL graphics system to be retargeted to various systems including powerful but expensive graphics workstations as well as mass-production graphics systems like video games, set-top boxes for interactive television, and PCs.
    GLUT simplifies the implementation of programs using OpenGL rendering. The GLUT application programming interface (API) requires very few routines to display a graphics scene rendered using OpenGL. The GLUT routines also take relatively few parameters.

    Rendering Pipeline
    Most implementations of OpenGL have a similar order of operations, a series of processing stages called the OpenGL rendering pipeline. Although this is not a strict rule of how OpenGL is implemented, it provides a reliable guide for predicting what OpenGL will do. Geometric data (verices, line, and polygons) follow a path through the row of boxes that includes evaluators and per-vertex operations, while pixel data (pixels, images and bitmaps) are treated differently for part of the process. Both types of data undergo the same final step (raterization) before the final pixel data is written to the framebuffer.

    Display Lists: All data, whether it describes geometry or pixels, can be saved in a display list for current or later use. (The alternative to retaining data in a display list is processing the data immediately-known as immediate mode.) When a display list is executed, the retained data is sent from the display list just as if it were sent by the application in immediate mode.
    Evaluators: All geometric primitives are eventually described by vertices. Evaluators provide a method for deviving the vertices used to represent the surface from the control points. The method is a polynomial mapping, which can produce surface normal, colors, and spatial coordinate values from the control points.
    Per-Vertex and Primitive Assembly: For vertex data, the next step converts the vertices into primitives. Some types of vertex data are transformed by 4x4 floating-point matrices. Spatial coordinates are projected from a position in the 3D world to a position on your screen. In some cases, this is followed by perspective division, which makes distant geometric objects appear smaller than closer objects. Then viewport and depth operations are applied. The results at this point are geometric primitives, which are transformed with related color and depth vlaues and guidelines for the rasterization step.
    Pixel Operations: While geometric data takes one path through the OpenGL rendering papeline, pixel data takes a different route. Pixels from an array in system memory are first unpacked form one of a variety of formats into the proper number of components. Next the data is scaled, biased, processed by a pixel map, and sent to the rasterization step.

    Rasterization: Rasterization is the conversion of both geometric and pixel data into fragments. Each fragment square corresponds to a pixel in the framebuffer. Line width, point size, shading model, and coverage calculations to support antialiasing are taken ito consideration as vertices are connected into lines or the interior pixels are calculated for a filled polygon. Color and depth values are assigned for each fragment square. The processed fragment is then drawn into the appropriate buffer, where it has finally advanced to be a pixel and achieved its final resting place.

    OpenGL in Windows 7 with legacy ATI Geforce x1900 GT

    OpenGL in Windows 7 with legacy ATI Geforce x1900 GT I tried to get OpenGL working in Windows 7 x64 using a legacy ATI Geforce x1900 GT graphic card. I was not able to install the currently available Vista/Win7 64bit drivers (Catalyst 9.3). There were some problems all the time I tried to install the driver. After some research I found the solution in modifying the catalyst driver to get it working. So let me describe the progress
    • Download the driver 9-3_vista64_win7_64_dd_ccc_wdm_enu.exe from the ATI driver page (URL)
    • Start the regular setup but cancel after it extracted all files (When the black window occurs)
    • Then download the Mobility Modder (URL)
    • Installed the Mobility Modder to “C:\Program Files (x86)\MobilityDotNET”. Then download a patched MobilityDotNET.exe (URL)
    • Start the Mobility Modder “C:\Program Files (x86)\MobilityDotNET\MobilityDotNET.exe”. In the Mobility Modder set the path pointing to the extracted driver “C:\ATI\Support\9_3_vista64_win7_64_dd_ccc_wdm_enu” and hit the button “Modify”. After that close the Mobility Modder. You may also uninstall it
    • After that move to the directory “C:\ATI\Support\9_3_vista64_win7_64_dd_ccc_wdm_enu\Driver\Packages\Drivers\Display\LH6A_INF” in explorer and open CH_76829.inf in notepad. Search for “[ATI.Mfg.NTamd64.6.0]” in the file and replace it with “[ATI.Mfg.NTamd64.6.1]“
    • Now open the device manager (Windows > Control Panel > System > Device Manager) and move to “display adapter > Radeon X1900 GT”
    • Right click on the device and a click on “Update Driver Software > Browse my computer for driver software > Let me pick… > Have Disk… > Browse to “C:\ATI\Support\9_3_vista64_win7_64_dd_ccc_wdm_enu\Driver\Packages\Drivers\Display\LH6A_INF” > Select CH_76829.inf
    • Now simply install the OpenGL driver
    A reboot was not necessary to driver loaded and working. I was immediately able to play my old OpenGL games like Unreal Turnament / Tactical Ops / HalfLife / Counterstrike / Day of Defeat / … Good old times ;-) .
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